Free to use, no account
Ludo Game
Play a local Ludo race game with two to four players. Choose a token after each roll, use safe squares, capture opponents, and reach home with exact rolls.
This is a local pass-and-play game or a game against simple computer opponents. It is not online multiplayer. Moves stay in this browser tab and are not saved.
Game status
Dice result: —
Casual rules: six to leave base; start and star squares are safe; six, capture, and exact finish grant another roll. No triple-six penalty or blockade rule. Regional rules vary.
How do you play this Ludo game?
Choose two to four players and optional computer opponents. Roll the die; a six releases a token from base. Move a legal token along the track, avoid capture on unsafe squares, and enter the home lane. This casual rule set requires an exact roll to finish.
Frequently asked questions
How do you play this Ludo game?
Choose two to four players and optional computer opponents. Roll the die; a six releases a token from base. Move a legal token along the track, avoid capture on unsafe squares, and enter the home lane. This casual rule set requires an exact roll to finish.
Is this Ludo game online multiplayer?
No. You can play on one device in pass-and-play or against simple bots in this browser. Moves are not uploaded and no account or sign-up is needed.
Can I play Ludo against the computer?
Yes. Choose one or more local computer opponents. The bot uses a simple legal-move priority and does not connect to a service.
What are the safe squares in this version?
Each player start and the four marked star squares are safe. Tokens on a safe square cannot be captured. Ludo house rules vary by region.
Does a token need an exact roll to finish?
Yes. This version requires the exact number to reach the final home space; an overshooting roll does not move that token.